About me
I’m a Graphics and Software Engineer building tools and technology for creative production. At Walt Disney Animation Studios, I worked as an Assistant Technical Director on Hexed (2026), and provided additional support for Zootopia II, optimizing pipelines for artists in all disciplines and enabling new creative workflows.
Now, I’m pursuing a Master’s in Computer Graphics & Visualization at the University of Utah while leading our ACM SIGGRAPH Student Chapter, and involved in current research at the Utah Graphics Lab. My passion is bridging the gap between technical innovation and artistic vision.